Usually players only start with a pistol, but shotguns, rifles and machineguns can be acquired by exploring the map. To slow down and prevent the players from succeeding, the zombie master can spawn creatures at fixed points, trigger deadly environmental effects or place traps. The zombie master has to stop the players from completing the map, be it surviving for a specific period of time, retrieving parts for a van or simply escaping. Instead of selecting a team however, one person is chosen at random to be the zombie master, while the rest pose as survivors. Like most mods for Half-Life 2, all you need to do to play is download the mod and join a server. Zombie Master on the other hand has zombies in spades, which you might have gathered from the name of the mod. Zombie Master (Half-Life 2) Web: Combine real-time strategy with a first person shooter. Hit the jump for the full list, if you think you can handle it (of course you can). Don’t worry, I’m expecting my comedy license to be revoked shortly.Īs a bonus, I’ve included an honourable and dishonourable mention for two mods (well, a game and a mod) that are yet to be released. That doesn’t mean nothing makes it our alive. Having programmed freelance for a few years, I know how much time even just decent debugging can strip from your life. The reasons are totally understandable – a lot of the guys that work on these projects are studying or working full time, and finding even a couple of hours to code, map or model can be difficult. Many such mods start with high hopes and ambitions, only to die from a lack of interest or experience. Of them, there’s only a few I’ve dedicated extensive chunks of time to and I thought I’d share my thoughts specifically on those ones. The update to Zombie Panic: Source yesterday got me thinking about all the zombie mods I’ve ever played.
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