Q: How many playable party members will you acquire throughout the game?Ī: You will always start a run with one character and on your journey you will be able to recruit more and more characters, up to a party size of four. If you aim badly, you can also hit enemies with the spheres and buff them instead, so you better be careful, haha. Currently, they can cast various spheres that grant buffs upon collecting. Supporters usually have high Health Points, Defense and Evasion Chance. Casters on the other hand are the typical glass canon characters, and they specialize on a high Critical Hit Chance as well as ranged skills, like the Bubblegun or the Windblade. Brawlers for example are great all-rounder choices, with many Health Points and great Power stats, and shine in close combat. I also tried giving each role a specific feel and purpose. Pyroblast for example is a Brawler skill, so Peep and Cookie-who are also both Brawlers-can use it while Kwak, being a Caster, can’t. Each character and skill have exactly one of those three roles and for a character to use a certain skill, both roles have to match. Are skills character-exclusive, or can players mix and match?Ī: There are three different roles: Brawler, Caster and Supporter. Q: Tell us a bit about PARPG's skill system. You could also say its sequence of exploring and gathering and then actually using and managing items/skills/stickers/etc. So basically, it’s always a loop of a real-time/action and a inventory management/relaxed phase. You can also cook meals there or hatch a dino egg-if you’ve found one, that is. The Camp Floors are there for you to catch a break and actually manage, consume, use and spend the stuff you’ve found in the Dungeon. You’ll spend most of your time on the Dungeon Floors, where you explore the procedurally generated map, find hidden treasures, battle against enemies and do small side quests. Q: Can you give us an example 'loop' of what gameplay is like in an average map or dungeon?Ī: I think it makes sense to divide the whole gameplay loop into two basic, separate components: the Dungeon and Camp Floors.
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